

Where? I've had a good look, and I can't see it.

Okay, enough already, I'm convinced! :) "There is an interview with him on my site: ". There is an interview with him on my site: that goes into a little of the particulars if anyone feels like adding it around here somewhere. Aside from that, Ken Silverman first created the Build Engine which developed into Duke 3D for his personal game Ken's Labyrinth quite awhile before Descent took the scene and as far as the merits of that engine go, I can only say that it was far more widely used both commercially and otherwise than the descent engine. On a social scale alone it was almost as influential as Doom, almost as many, if not more, people have that fond rememberance of it being their first FPS experience. Blufive 21:40, (UTC) Yes Duke Nukem 3D deserves to be there. And I'm not sure this should be a popularity contest. It definitely influenced Serious Sam in that regard, but I can't think of much else without straying off into RPG territory, so it may not get in on the "influential" argument. Whether that's enough to count is another question. I can't think of anything earlier where the lead character had such a strong personality. Character-wise, I'm more open to persuasion. Apart from mirrors, the earlier Descent did all the other 3D stuff, and more. (Admittedly this was something of a hack the engine couldn't handle it properly if you could see into two stacking rooms from each other, but you could still do real elevators instead of pseudo-elevators that were really teleporters.) It also had an excellent and well-defined main character as the protagonist. Reply Duke Nukem 3D ĭoes Duke 3D deserve to be added to this article as a significant FPS? Its 3D engine, Build, was something of a halfway point between Doom and Quake in that while it wasn't true 3D, it allowed for rooms above rooms, spiral staircases, mirrors and such things that Doom couldn't. More serious articles dont even dream of getting this level of detail. This article even has a section for controllers!, its beyond fancruft.
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Make a different list, but in another issue, the lenght of this article is just beyond obscene, one example of how badly written this article is, the "gameplay" section which goes into unnecesary details, such as : "realism", "narrative and structure"(!?), "combat and pacing", "multiplayer" and then it goes into "conventions" (which as full of useful information as the "laser combat" article). This is but an advert for everyones favorite retro games. And, would like to say once again, it is NOT the GAME that is notable, but the engine that runs it. I would like to note that games are only notable in the eye of the beholder. and they should be included, in fact EVERY first person shooter should be included. ARE notable, and did introduce important new features, etc etc.

This is an encyclopedia and as such it should contain encyclopedic knowledge of its subjects. 55 "First true 3D flat-polygon (hidden surface)" FPS.

